We can check the vdb representation of my character in this node, mode to the null volume node we will see the character’s vdb. Next step is to create the fluid, using the exisiting suction fluid node, select the suction fluid node and than select my model press enter and select the flip tank press enter, it wil shows up what you need to do in the below, just follow the step and click enter. In the oncen source channel it have parameter to set up the tank size, position of the tank, water level and so on. The next step is to create an object merge in the geometry node.Īnd then create a transform node to adjust the volume of the model.Īfter set up the character, I using the existing flip tank node to create the water tank under the character, is to drag and drop a water tank to the middle of the picture. The import materials set as FBX shader nodes. Import the animation, select Import, and open the flim box fbx and then import the animation I download on mixamo, I would like to use this animation to do the water practice.
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